Pre-Production; AKA: All The Meetings

From the title of this post, you can take a pretty good guess as to how I spend a good deal of time during the pre-production stages of film work. However, attending meetings, while an important aspect of the process, in order to work out dates with whoever needs to know and to make sure schedules are workable, the direction we should be going in with the sound design and music, it is not the only part of pre-production, especially in a team this size, with the number of projects we have ongoing.

On the project I am in charge of sound wise (Immort) we have had fairly regular meetings, especially in more recent weeks, as filming details change and we start getting through more materials from the director.

With filming yet to happen, it is hard to get too stuck into things, due to the lack of visuals. Luckily on this project, an animatic has been produced as a form of storyboarding, which has meant that we have at least an idea of what will be needed after filming and VFX are completed. Combine this knowledge with the script and designs from the VFX team and we have some concrete visuals to work from, if not exact details on how exatly they’ll look and work within the context of the film. To this end, we have started producing audio content, something I’m calling ‘Concept Audio’ as it may need to change as the project progresses. We are starting now so as to alleviate some of the work-load down the road, as this time of year, most of our projects are still in pre-production so our workload is comparatively light compared to what it will be like later down the road.

Using Google Drive, I have uploaded documents which detail my ideas for the sound direction of the movie, as well as a document where everyone can detail what they are working on at any given time, so that we don’t overlap in terms of the content we produce, this allows us to keep up to date with all the progress as well without having to meet up any time we have a progress update.

This is in relation to learning outcome two.

Audio Project Two – The Details

For Audio Project Two I am working in a group consisting of five members (Me, Rory Hunter, Alice Asbury, Gareth Bailey, Anthony Belcher) and we are taking on five films for the project. The goal here being to take on the guise of a small Audio Production company providing a variety of services from location sound, to post sound production and music composition, working to deadlines set by the various media production groups we are producing content for. As such we needed a name, which is;

Omni Gaffer Audio, or OG Audio.

The five films we are working on are as follows:

Immort

Genre: Sci-Fi

Length: (5 minutes)

Producer: Holly Oakes

Director: Jacob Redfern

Audio Manager – Matthew Jones

Descent

Genre: Psychological Drama

Length: 10 – 20 minutes

Team Name: Extant Films

Producer: Shaun Standring

Director: Angelin Selvanathan

Audio Manager: Gareth Bailey

Catastrophe/Sour Puss

Genre: Dark Comedy

Length: Under 5 minutes

Animation Team: Team Cipher

Audio Manager: Rory Hunter

Feel Good

Genre: Drama

Length: 10 – 20 minutes

Team Name: Big Blue Bear Productions

Producer: Fiona Shaw

Director: Thomas Love

Audio Manager: Alice Asbury

Remember – Drama (10-20 minutes) – Anthony Belcher

Genre: Drama

Length: 10 – 20 minutes

Team Name: Garden Gnome Films

Producer: Dilpret Rall/Olivia Thompson

Director: Dilpret Rall

Audio Manager: Anthony Belcher

The aims of this project are as follows:

  • To professionally operate as a small to medium size  company (or other recognisable business entity) in the audio production / post-production field might.
  • To organise and fulfil an operating strategy and schedule which deals with multiple productions simultaneously, and which maximises efficiency and minimises issues or risks to delivery.
  • To provide a professional standard of service in respect to location sound recording and post-sound design / mixing.
  • To conceive, compose, source and / or produce music to client specifications that synergistically supports the other components of their films.
  • To produce soundtracks comprising of foley, SFX, dialogue, music and atmospheres to client specifications that synergistically support the other components of their films.

My personal Learning Outcomes for the project are:

  • To function as a member of the team in a professional and productive manner and gain an understanding as to how the dynamics of such a team work, based upon research of industry practices, with specific relation the role of a Composer in this context.
  • To create audio content that is produced to a professional standard and meets the needs of the directors visions for the various films.
  • Adhere to the direction of the lead sound designer in a manner which is based on industry practices.